Jumprs was an awesome mobile adventure game that for me was a great first-time journey to the mobile gaming industry. This work started by creating the concept of the game, business strategy, finding investors and pitching it at international gaming events, creating a marketing plan both globally and regionally, finding promotion and distribution partners around the globe, design and development, testing and perfecting it with a significant amount of test groups and much more.
I was a co-founder of Jumprs, responsible for general management, business development and marketing communications.
Read more about Jumprs on our Blog.
Resolution: The game got a lot of interest among mobile gaming enthusiasts and investors around the world, and also a strong retention rate among its users. However, it didn’t get quite enough traction to be sustainable in the long run.